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Showing posts with label Games Development. Show all posts
Showing posts with label Games Development. Show all posts

Cocos2d-x Game Development Essentials by



 Cocos2d-x Game Development Essentials | PDF | 136 Pages | 3.2 MB

Cocos2d-x is the C++ port of the most popular open source 2D framework in the world. Cocos2d-x is an amazing open source game engine that allows developers to exploit their existing C++, Lua, and JavaScript knowledge for cross-platform deployment into iOS, Android,Windows Phone, BlackBerry, Tizen, and HTML5, saving you time, effort, and cost.


You will learn the essentials of Cocos2d-x through examples, by creating a game from scratch. The book starts with adding scenes and menus to the game. Furthermore, you can learn more about the varied features such as scene transitions, game sprites, moving the spaceship, and adding audio to make your game livelier. By the end of the book, you will be able to solve problems that may arise during the entire game development phase.

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Beginning 3D Game Development with Unity 4 by Sue Blackman 2nd Edition

 

Beginning 3D Game Development with Unity 4 | Sue Blackman | 2nd Edition
Size 33.2 MB | Pages 808

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.
 
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Beginning Android 3D Game Development by Robert Chin

 

Beginning Android 3D Game Development | Robert Chin | PDF
Size 9.3MB | Pages 492

Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.

Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid.


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MAYA 2008 - 3D Modeling and Animations by Tereza Flexman Free PDF


MAYA 2008 - 3D Modeling and Animations | Tereza Flexman | Free PDF

Maya 2008 Character Modeling and Animation: Principles and Practices is an introductory-to-intermediate–level text designed for anyone who wants to learn 3D character modeling, rigging, and animation using Autodesk Maya software. 
The book is intended to support both classroom use and the independent learner. The organizational approach is based on my classroom teaching experience over the past seven years. It was motivated by a lack of texts that effectively integrate the principles of animation with their technical implementation in Maya. 

Each chapter starts with a section (or sections) that describes the relevant principles. These are largely software independent, although sometimes include illustrations or mini-tutorials demonstrating the concepts using Maya. The second part of each chapter is composed of one or more detailed tutorials.

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Introduction to Game Development Steve Rabin 2nd Edition Free PDF

 

Introduction to Game Development  | Steve Rabin |  2nd Edition | Free PDF
Introduction to Game Development is a book in the vein of the Game Programming Gems series, it consists of a collection of articles written by game industry veterans (Steve Rabin, Noel Llopis, Eric Lengyel, etc.) with the  aim of providing a solid overall introduction to the game development industry from all its various aspects, be they engineering, art or business based. Calling this a book is a bit misleading, it is more of a tome, this  hardcover 1000 page monster is extremely detailed and comprehensive for what you would expect just looking at the cover.
The book is divided into several sections, each related to a specific role in the industry: game design, game programming, audio visual(art) and game production (publishing and economics). Each of these sections contains  several articles, each covering various sub-disciplines and topics within that field. As I mentioned there is a lot of detail present in the articles and the technical content is extremely solid, the chapters on graphics, animation and AI actually have more technical content in them than was present in Game Coding Complete and some of the other “All in one” beginner books I’ve seen.

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HTML5 Game Development by Andy Harris



HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. 


 Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web.

 


How to Download ... ? 
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Beginning Android Games, 2nd Edition

 

 Beginning Android Games, 2nd Edition

Book Description

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

Download:  Beginning Android Games, 2nd Edition
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Beginning Android Games

 

Beginning Android Games

Book Description

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.
 
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Beginning Android 4 Games Development

 

 Beginning Android 4 Games Development

Book Description

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.
 
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